Wednesday, 5 December 2012

House Planning

The first stage of creating a house environment which the player can creep around is planning the room layout. I have looked at various house designs from the 1960's and found a generic main hall with joining rooms to be a nice effective layout. This will also allow the player the feeling of progress through the game as they work their way through each room.

The measurements are roughly what I hope to achieve, converting from 3ds max measurements to unity measurements is pretty simple and I am already working on getting the hallway into my unity file.

1 comment:

  1. Hi Ross. Can you make sure that you have a good chat with chris about the project and the progress before the xmas break.

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