Having had my dissertation project given the go ahead I decided to give myself this week to continue in the test file with some of the newer code I have either been taught or gotten to grips with through the internet.
Firstly I decided to make multiple door types. One which upon going near shuts in the players face and secondly one which swings open upon key press. Both set up with triggers one is just an animation with a key locking sound and the other with a trigger which the player stands near and then uses 'E' to open.
These are both going to be usefull for the final project as I will be creating a house where the player goes from room to room finding keys to open the next door. Making sure I know how to use these techniques is important for the final project. Once I begin making the file for the final project having these techniques ready to impliment will make development alot quicker.
I have begun looking at the key mechanism for these doors. As it stands I have the key on the table and the player is able to pick it up however I have not yet been able to make the key directly relatable to the doors. I will be working on this in the coming weeks alongside the other tasks I have set aside for myself to do. Obviously this isnt perfect however I feel the test file is something I can continuously work on without it affecting my general performance as the processes will help me in the final project anyway!
The test file I have also played around with 3D sounds, the player could be able to hear a sound from afar and not know where its coming from, they then have a reason to explore the house further looking for the source. This at the moment is in the form of a music box.
The last test I have done is for the AI.
I am yet to fully and extensively test the full possibilities however I am quite happy with the results so far. I have basically taken the code from one of our lectures to create a player following capsule, however I looked to change the code so it triggered when a player walked so close to it. This I beleive will be good s it adds a threat to the player that adds a little extra tension while they walk around the house. Initially the player will just be able to see animations which fire off as they walk around the house of the 'enemy' showing himself, then hiding in the different rooms or through windows etc. Until finally he comes running at the player through a door that the player opens. So the trigger for the ai will be the door opening, I am looking to hook this up in the coming weeks.
Ross, out.
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