Monday, 1 April 2013

Scene changes

Im sure I have said before Im not perfect at code. So to show how the scene changes currently are going to work i have put together all the scenes which I will be needing into one folder. I can now use these when testing so my scene changes always go to the correct place.
Basically you start in hallway then go to living room then hallway 2 then bedroom and so on.
Its a bit of a mess to be honest but to have a passage of the game memorise what has happened already and what is going to happen next this felt like a nice simple (if messy) way to organise this. Its pretty effective and so far I havnt noticed any lags!
(room 1 is the enemy chase room and room 2 is the enemy death room)
Speaking of which I have edited my plans slightly. The way the game ends at the moment, just run away from the monster feels too clunky

I have decided I will create a 'kill the monster' room. Something with a button and a trap for the monster.
This will be in the next 6 week set up.

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