I have included all the models I intend to make however this is subject to change as I input more ideas to help the game flow. I will add updates for the completed tasks under the deliverables (as these are just bug fixes).
Task Plan
List of
tasks
Models
- Rooms – Hallway, Bedroom, Living Room, (More in Updated)
- Hallway – Desk, Lamp, Torch, Radio, Windows, Wooden Planks, Key
- Living Room – Table, Cupboard, Bookshelf, Locket, TV, Sofa
- Bedroom – Teddy Bear, Ball, Car, Blocks, Bed, Music Box
- Room 3 -Pedestal
- Room 4 – Enemy, ceiling light
Sound
Effects
- Lightning
- Rain
- Radio
- TV
- Monster
- MusicBox
Code
- Player Scripts – Run, Walk, torch, keys screen lock
- Doors and keys
- GUI – current key
- Pick Up objects
- Opening draws
- Follow AI Script
- Ai walking between two points
- Death of the player
- Scene movements (Buttons etc)
- Animations
- Cross-hair
Unity
Compiling
- Rooms in separate scenes
- All models as above
- Sound Effects/3D Sounds
- Lighting in scene
- Coding together all parts
Misc
Updates to task list
Models
- Rooms - Closing room, (Updated) Enemy chase room,
First
deliverable
Working Rooms –
Hallway, bedroom and living room
Player can walk into a
dimly lit room, pick up a torch by walking near it, this will help
them find the first key to the living room
Player then clicks the
door into the living room. They walk to the front table where they
can pick up the next key – to be hidden in the next set of weekly
tasks (next deliverable)
The player then returns
to the hallway and moves onto the bedroom where they find the next
key.
Again the hiding will
be in the next deliverable.
Mouse fixed to the
centre of the screen with cross hair to show where you are looking.
Completed
Mostly
a success except the ball physics
Lock
and key currently not working
Second
Deliverable
First set of rooms at a
working standard, same as above, keys hidden (the
key reveals itself in the hallway only after the player picks up the
torch). In a lock box and under toys (for living room and
bedroom respectively), room 3 added and player moves into the centre
of the room and triggers an animation as the room becomes smaller.
Living room has multiple places to search for the key (opening
objects when you stand near them)
The player is then back
in the hallway and can move to the next final room. The player can
enter, get the key (currently unhidden) and then moves to the exit as
the game ends.
The start and end is
the main menu with a GUI for a button.
Third
Deliverable – Final (to be confirmed)
This section is still to be confirmed as I have ideas in the working for the actual enemy sequence at the end game. There will be an update about this.
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